The tight deadline of the jam and fact that it was a "solo" project, led me to the decision to use images, sounds, music, and 3D assets that were free to use or in the public domain.
I developed an overarching visual aesthetic inspired by Sin City and Film Noir to bring it all together in a uniform manner. By using Prisma and various filters from the Camera Filter Pack available on the Unity Asset Store, I was able to create this look. Overall, I was relatively pleased with the results.
I taught myself how to use Fungus, a Unity plug-in for the first time to create the interactive text scenes. I love teaching myself something new when I participate in a game jam and Fungus really suited my needs.
Music by Kevin MacLeod from Incompetech really helped to create the mood that I was going for and I appreciated the vast library of free music that he has made available for creators to use in their projects.
Programming is not a strong skill of mine which limited the features that I could include. My strengths lean more towards the areas of game design, art direction, narrative design, and producing.
All things considered, it's a compact, enjoyable experience which has already been exhibited at Bar SK in Melbourne.
I'd be stoked if you took the time to play it. If you enjoy the experience, leaving a positive review really helps.
Here's some "Let's Play" videos that I made to show a few of the different pathways available to the player.
** Warning : there are spoilers in the embedded videos. **