Recently, I participated in a game jam, Resist Jam along with 200+ entrants. Resist Jam was presented in partnership with IndieCade, and media partners included IGDA, Devolver Digital, Global Game Jam, and Raw Fury.
#ResistJam is an online game jam about creating games that resist oppressive authoritarianism in all its forms, in partnership with IndieCade.
It differs from most game jams in that we're providing mentorship and workshops from experienced members of the game industry to make sure that as many people as possible can participate, no matter their skill level. Our objective is to empower jammers to make amazing and powerful games by focusing on diversity and inclusion.
I managed to develop a prototype for an episodic game series called Satyagraha, which is a stealth game fused with an interactive visual novel that introduces the player to non-violent resistance. It was a "solo" project created by Pranee McKinlay in about 6 days using the Unity Engine.
The tight deadline of the jam and fact that it was a "solo" project, led me to the decision to use images, sounds, music, and 3D assets that were free to use or in the public domain.
I developed an overarching visual aesthetic inspired by Sin City and Film Noir to bring it all together in a uniform manner. By using Prisma and various filters from the Camera Filter Pack available on the Unity Asset Store, I was able to create this look. Overall, I was relatively pleased with the results.
I taught myself how to use Fungus, a Unity plug-in for the first time to create the interactive text scenes. I love teaching myself something new when I participate in a game jam and Fungus really suited my needs.
Music by Kevin MacLeod from Incompetech really helped to create the mood that I was going for and I appreciated the vast library of free music that he has made available for creators to use in their projects.
Programming is not a strong skill of mine which limited the features that I could include. My strengths lean more towards the areas of game design, art direction, narrative design, and producing.
All things considered, it's a compact, enjoyable experience which has already been exhibited at Bar SK in Melbourne.
If you want to play Satyagraha, you can find it at FutureStateMachine's itch.io store.
I'd be stoked if you took the time to play it. If you enjoy the experience, leaving a positive review really helps.
Here's some "Let's Play" videos that I made to show a few of the different pathways available to the player.
** Warning : there are spoilers in the embedded videos. **